![]() ![]() 1.2Īdded configuration to disable entrance door hiding. Regardless of where you step in, youre bound to be surprised with new. 1.3Įnables spawns of items that can appear in the crust if they are spawned as a tile code and not as a crust overlay. Spelunky 2 is filled with places to explore and discover, from lush jungles to dangerous pits filled with lava. There is a configuration option to disable this. Removes naturally generated bats from back layers. New method to load levels with a CustomTheme or create a CustomTheme from a theme properties table.Īdded some enemies and entities to the list of procedurally spawned entities that get removed: (It's still hacky, but doesn't crash as much anymore). Version History 2.1įixed crashes in some themes due to hacky vine/pole/chain growing logic. For some of these items, this means that tile codes that add the item will not spawn the item. Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players. ![]() Random spawns such as crates, rocks, webs, gold, and embedded items, are removed by default so that only Spelunky 2 is indeed one of the most difficult games of 2020, but the mastery that you eventually gain over its challenging levels and the feeling you get for finally conquering a stage that. load_level_custom_theme ( ctx, 'cool_level.lvl', theme_properties ) end end, ON. unload_level () else local theme_properties = custom_levels. Set_callback ( function ( ctx ) if state. When loading a level that should not be overridden, such as the base camp, unload_level() can be called to clear the loaded level state. The level file must be loaded in the ON.PRE_LOAD_LEVEL_FILES via the load_level() function, with the PRE_LOAD_LEVEL_FILES context passed in as the last parameter. ![]() This is slightly different from the setroomy-x that the game uses for setrooms. The level loading supports levels of any size up to 8x15, which is the max Spelunky 2 can support.Įach room must be created as a setroom template with the format setroomy_x. Use this library if the Level Sequence doesn't fit your use case. For an easier way to load multiple level files or even a single level file, consider using Level Sequence instead (). This library is lower-level than the Level Sequence library and doesn't do very much of what it does. To keep current with updates, clone the repo at: Ĭheck out the README for more information about usage and additional configuration/features. ![]()
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